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pycharm實(shí)現(xiàn)猜數(shù)游戲

 更新時(shí)間:2020年12月07日 16:19:05   作者:斷情冢  
這篇文章主要為大家詳細(xì)介紹了pycharm實(shí)現(xiàn)猜數(shù)游戲,文中示例代碼介紹的非常詳細(xì),具有一定的參考價(jià)值,感興趣的小伙伴們可以參考一下

本文實(shí)例為大家分享了pycharm實(shí)現(xiàn)猜數(shù)游戲的具體代碼,供大家參考,具體內(nèi)容如下

1. 設(shè)計(jì)界面

如下所示,利用QTdesigner設(shè)計(jì)的界面:

然后將設(shè)計(jì)好的界面轉(zhuǎn)換為.py文件:

guess_number.py

# -*- coding: utf-8 -*-

# Form implementation generated from reading ui file 'guess_number.ui'
#
# Created by: PyQt5 UI code generator 5.15.2
#
# WARNING: Any manual changes made to this file will be lost when pyuic5 is
# run again. Do not edit this file unless you know what you are doing.


from PyQt5 import QtCore, QtGui, QtWidgets


class Ui_MainWindow(object):
 def setupUi(self, MainWindow):
 MainWindow.setObjectName("MainWindow")
 MainWindow.resize(580, 328)
 icon = QtGui.QIcon()
 icon.addPixmap(QtGui.QPixmap("../../../Icon/Comment.svg"), QtGui.QIcon.Normal, QtGui.QIcon.Off)
 icon.addPixmap(QtGui.QPixmap("../../../Icon/Comment.svg"), QtGui.QIcon.Normal, QtGui.QIcon.On)
 icon.addPixmap(QtGui.QPixmap("../../../Icon/Comment.svg"), QtGui.QIcon.Disabled, QtGui.QIcon.Off)
 icon.addPixmap(QtGui.QPixmap("../../../Icon/Comment.svg"), QtGui.QIcon.Disabled, QtGui.QIcon.On)
 icon.addPixmap(QtGui.QPixmap("../../../Icon/Comment.svg"), QtGui.QIcon.Active, QtGui.QIcon.Off)
 icon.addPixmap(QtGui.QPixmap("../../../Icon/Comment.svg"), QtGui.QIcon.Active, QtGui.QIcon.On)
 icon.addPixmap(QtGui.QPixmap("../../../Icon/Comment.svg"), QtGui.QIcon.Selected, QtGui.QIcon.Off)
 icon.addPixmap(QtGui.QPixmap("../../../Icon/Comment.svg"), QtGui.QIcon.Selected, QtGui.QIcon.On)
 MainWindow.setWindowIcon(icon)
 self.centralwidget = QtWidgets.QWidget(MainWindow)
 self.centralwidget.setObjectName("centralwidget")
 self.gridLayout_4 = QtWidgets.QGridLayout(self.centralwidget)
 self.gridLayout_4.setObjectName("gridLayout_4")
 spacerItem = QtWidgets.QSpacerItem(20, 50, QtWidgets.QSizePolicy.Minimum, QtWidgets.QSizePolicy.Expanding)
 self.gridLayout_4.addItem(spacerItem, 0, 1, 1, 1)
 spacerItem1 = QtWidgets.QSpacerItem(181, 20, QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Minimum)
 self.gridLayout_4.addItem(spacerItem1, 1, 3, 1, 1)
 spacerItem2 = QtWidgets.QSpacerItem(180, 20, QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Minimum)
 self.gridLayout_4.addItem(spacerItem2, 1, 0, 1, 1)
 self.gridLayout_3 = QtWidgets.QGridLayout()
 self.gridLayout_3.setObjectName("gridLayout_3")
 spacerItem3 = QtWidgets.QSpacerItem(17, 37, QtWidgets.QSizePolicy.Minimum, QtWidgets.QSizePolicy.Expanding)
 self.gridLayout_3.addItem(spacerItem3, 0, 2, 1, 1)
 self.gridLayout_2 = QtWidgets.QGridLayout()
 self.gridLayout_2.setObjectName("gridLayout_2")
 self.button = QtWidgets.QPushButton(self.centralwidget)
 self.button.setObjectName("button")
 self.gridLayout_2.addWidget(self.button, 2, 1, 1, 1)
 self.inputnumber = QtWidgets.QLineEdit(self.centralwidget)
 self.inputnumber.setObjectName("inputnumber")
 self.gridLayout_2.addWidget(self.inputnumber, 0, 0, 1, 3)
 spacerItem4 = QtWidgets.QSpacerItem(40, 20, QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Minimum)
 self.gridLayout_2.addItem(spacerItem4, 2, 2, 1, 1)
 spacerItem5 = QtWidgets.QSpacerItem(40, 20, QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Minimum)
 self.gridLayout_2.addItem(spacerItem5, 2, 0, 1, 1)
 spacerItem6 = QtWidgets.QSpacerItem(20, 40, QtWidgets.QSizePolicy.Minimum, QtWidgets.QSizePolicy.Expanding)
 self.gridLayout_2.addItem(spacerItem6, 1, 1, 1, 1)
 self.gridLayout_3.addLayout(self.gridLayout_2, 1, 1, 2, 2)
 spacerItem7 = QtWidgets.QSpacerItem(37, 17, QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Minimum)
 self.gridLayout_3.addItem(spacerItem7, 1, 3, 1, 1)
 spacerItem8 = QtWidgets.QSpacerItem(37, 17, QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Minimum)
 self.gridLayout_3.addItem(spacerItem8, 1, 0, 1, 1)
 spacerItem9 = QtWidgets.QSpacerItem(17, 37, QtWidgets.QSizePolicy.Minimum, QtWidgets.QSizePolicy.Expanding)
 self.gridLayout_3.addItem(spacerItem9, 3, 1, 1, 1)
 self.gridLayout_4.addLayout(self.gridLayout_3, 1, 1, 1, 2)
 spacerItem10 = QtWidgets.QSpacerItem(20, 49, QtWidgets.QSizePolicy.Minimum, QtWidgets.QSizePolicy.Expanding)
 self.gridLayout_4.addItem(spacerItem10, 2, 2, 1, 1)
 MainWindow.setCentralWidget(self.centralwidget)
 self.menubar = QtWidgets.QMenuBar(MainWindow)
 self.menubar.setGeometry(QtCore.QRect(0, 0, 580, 28))
 self.menubar.setObjectName("menubar")
 MainWindow.setMenuBar(self.menubar)
 self.statusbar = QtWidgets.QStatusBar(MainWindow)
 self.statusbar.setObjectName("statusbar")
 MainWindow.setStatusBar(self.statusbar)

 self.retranslateUi(MainWindow)
 QtCore.QMetaObject.connectSlotsByName(MainWindow)

 def retranslateUi(self, MainWindow):
 _translate = QtCore.QCoreApplication.translate
 MainWindow.setWindowTitle(_translate("MainWindow", "猜數(shù)游戲"))
 self.button.setText(_translate("MainWindow", "我猜"))
 self.inputnumber.setText(_translate("MainWindow", "在這里輸入數(shù)字"))

2.對ui界面的功能具體實(shí)現(xiàn)

如果直接使用生成好的.py文件使用起來不是很方便,修改界面以后重新生成的.py文件會(huì)直接覆蓋,這里我采用一個(gè)新類直接獲取前面設(shè)計(jì)好的界面從而實(shí)現(xiàn)算法與界面程序分離,先上代碼。

main.py

import sys
import guess_number
from PyQt5.QtWidgets import QApplication, QMainWindow, QMessageBox, QWidget
from random import randint


class guess_ui(QMainWindow):
 def __init__(self):
 # get ui from guess_number
 super().__init__()
 self.num = randint(1, 100)
 self.MainWindow = QMainWindow()
 self.InitUI()

 def InitUI(self):
 ui = guess_number.Ui_MainWindow()
 ui.setupUi(self)
 button = self.findChild(QWidget, 'button')
 button.clicked.connect(self.show_message)
 self.show()
 # self.MainWindow.show()

 def show_message(self):
 inputnumber = self.findChild(QWidget, 'inputnumber')
 guessnumber = int(inputnumber.text())
 print(guessnumber)
 if guessnumber > self.num:
  QMessageBox.about(self, 'see the result', 'bigger!')
  inputnumber.setFocus()
 elif guessnumber < self.num:
  QMessageBox.about(self, 'see the result', 'smaller!')
  inputnumber.setFocus()
 else:
  QMessageBox.about(self, 'see the result', 'true')
  self.num = randint(1, 100)
  inputnumber.clear()
  inputnumber.setFocus()

 def closeEvent(self, event):
 reply = QMessageBox.question(self, 'confirm', 'Are you sure?', QMessageBox.Yes | QMessageBox.No)
 if reply == QMessageBox.Yes:
  event.accept()
 else:
  event.ignore()


if __name__ == '__main__':
 app = QApplication(sys.argv)
 guess = guess_ui()
 sys.exit(app.exec_())

3.對部分代碼的解析

class guess_ui(QMainWindow):

將此類直接從QMainWindow繼承過來可以實(shí)現(xiàn)對QT事件的重寫,事件重現(xiàn)代碼如下:

def closeEvent(self, event):
 reply = QMessageBox.question(self, 'confirm', 'Are you sure?', QMessageBox.Yes | QMessageBox.No)
 if reply == QMessageBox.Yes:
  event.accept()
 else:
  event.ignore()

在界面文件中按鈕的定義是直接add進(jìn)去的,所以定義某個(gè)控件功能首先要獲取該控件,代碼如下所示:

button = self.findChild(QWidget, 'button')

以上就是本文的全部內(nèi)容,希望對大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。

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