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Asp.Net?Core7?preview4限流中間件新特性詳解

 更新時間:2022年05月14日 09:21:38   作者:Gui.H  
這篇文章主要為大家介紹了Asp.Net?Core7?preview4限流中間件的新特性示例詳解,有需要的朋友可以借鑒參考下,希望能夠有所幫助,祝大家多多進(jìn)步,早日升職加薪

前言

限流是應(yīng)對流量暴增或某些用戶惡意攻擊等場景的重要手段之一,然而微軟官方從未支持這一重要特性,AspNetCoreRateLimit這一第三方庫限流庫一般作為首選使用,然而其配置參數(shù)過于繁多,對使用者造成較大的學(xué)習(xí)成本。令人高興的是,在剛剛發(fā)布的.NET 7 Preview 4中開始支持限流中間件。

UseRateLimiter嘗鮮

安裝.NET 7.0 SDK(v7.0.100-preview.4)

通過nuget包安裝Microsoft.AspNetCore.RateLimiting

創(chuàng)建.Net7網(wǎng)站應(yīng)用,注冊中間件

全局限流并發(fā)1個

app.UseRateLimiter(new RateLimiterOptions
{
    Limiter = PartitionedRateLimiter.Create<HttpContext, string>(resource =>
    {
        return RateLimitPartition.CreateConcurrencyLimiter("MyLimiter",
            _ => new ConcurrencyLimiterOptions(1, QueueProcessingOrder.NewestFirst, 1));
    })
});

根據(jù)不同資源不同限制并發(fā)數(shù),/api前綴的資源租約數(shù)2,等待隊列長度為2,其他默認(rèn)租約數(shù)1,隊列長度1。

app.UseRateLimiter(new RateLimiterOptions()
{
    // 觸發(fā)限流的響應(yīng)碼
    DefaultRejectionStatusCode = 500,
    OnRejected = async (ctx, rateLimitLease) =>
    {
        // 觸發(fā)限流回調(diào)處理
    },
    Limiter = PartitionedRateLimiter.Create<HttpContext, string>(resource =>
    {
        if (resource.Request.Path.StartsWithSegments("/api"))
        {
            return RateLimitPartition.CreateConcurrencyLimiter("WebApiLimiter",
                _ => new ConcurrencyLimiterOptions(2, QueueProcessingOrder.NewestFirst, 2));
        }
        else
        {
            return RateLimitPartition.CreateConcurrencyLimiter("DefaultLimiter",
                _ => new ConcurrencyLimiterOptions(1, QueueProcessingOrder.NewestFirst, 1));
        }
    })
});

本地測試

新建一個webapi項目,并注冊限流中間件如下

using Microsoft.AspNetCore.RateLimiting;
using System.Threading.RateLimiting;
var builder = WebApplication.CreateBuilder(args);
// Add services to the container.
builder.Services.AddControllers();
// Learn more about configuring Swagger/OpenAPI at https://aka.ms/aspnetcore/swashbuckle
builder.Services.AddEndpointsApiExplorer();
builder.Services.AddSwaggerGen();
var app = builder.Build();
// Configure the HTTP request pipeline.
if (app.Environment.IsDevelopment())
{
    app.UseSwagger();
    app.UseSwaggerUI();
}
app.UseRateLimiter(new RateLimiterOptions
{
    DefaultRejectionStatusCode = 500,
    OnRejected = async (ctx, lease) =>
    {
        await Task.FromResult(ctx.Response.WriteAsync("ConcurrencyLimiter"));
    },
    Limiter = PartitionedRateLimiter.Create<HttpContext, string>(resource =>
    {
        return RateLimitPartition.CreateConcurrencyLimiter("MyLimiter",
            _ => new ConcurrencyLimiterOptions(1, QueueProcessingOrder.NewestFirst, 1));
    })
});
app.UseHttpsRedirection();
app.UseAuthorization();
app.MapControllers();
app.Run();

啟動項目,使用jmeter測試100并發(fā),請求接口/WeatherForecast

所有請求處理成功,失敗0!

這個結(jié)果是不是有點失望,其實RateLimitPartition.CreateConcurrencyLimiter創(chuàng)建的限流器是
ConcurrencyLimiter,后續(xù)可以實現(xiàn)個各種策略的限流器進(jìn)行替換之。

看了ConcurrencyLimiter的實現(xiàn),其實就是令牌桶的限流思想,上面配置的new ConcurrencyLimiterOptions(1, QueueProcessingOrder.NewestFirst, 1)),第一個1代表令牌的個數(shù),第二個1代表可以當(dāng)桶里的令牌為空時,進(jìn)入等待隊列,而不是直接失敗,當(dāng)前面的請求結(jié)束后,會歸還令牌,此時等待的請求就可以拿到令牌了,QueueProcessingOrder.NewestFirst代表最新的請求優(yōu)先獲取令牌,也就是獲取令牌時非公平的,還有另一個枚舉值QueueProcessingOrder.OldestFirst老的優(yōu)先,獲取令牌是公平的。只要我們獲取到令牌的人干活速度快,雖然我們令牌只有1,并發(fā)就很高。

3. 測試觸發(fā)失敗場景

只需要讓我們拿到令牌的人持有時間長點,就能輕易的觸發(fā)。

調(diào)整jmater并發(fā)數(shù)為10

相應(yīng)內(nèi)容也是我們設(shè)置的內(nèi)容。

ConcurrencyLimiter源碼

令牌桶限流思想

獲取令牌

        protected override RateLimitLease AcquireCore(int permitCount)
        {
            // These amounts of resources can never be acquired
            if (permitCount > _options.PermitLimit)
            {
                throw new ArgumentOutOfRangeException(nameof(permitCount), permitCount, SR.Format(SR.PermitLimitExceeded, permitCount, _options.PermitLimit));
            }
            ThrowIfDisposed();
            // Return SuccessfulLease or FailedLease to indicate limiter state
            if (permitCount == 0)
            {
                return _permitCount > 0 ? SuccessfulLease : FailedLease;
            }
            // Perf: Check SemaphoreSlim implementation instead of locking
            if (_permitCount >= permitCount)
            {
                lock (Lock)
                {
                    if (TryLeaseUnsynchronized(permitCount, out RateLimitLease? lease))
                    {
                        return lease;
                    }
                }
            }
            return FailedLease;
        }

嘗試獲取令牌核心邏輯

        private bool TryLeaseUnsynchronized(int permitCount, [NotNullWhen(true)] out RateLimitLease? lease)
        {
            ThrowIfDisposed();
            // if permitCount is 0 we want to queue it if there are no available permits
            if (_permitCount >= permitCount && _permitCount != 0)
            {
                if (permitCount == 0)
                {
                    // Edge case where the check before the lock showed 0 available permits but when we got the lock some permits were now available
                    lease = SuccessfulLease;
                    return true;
                }
                // a. if there are no items queued we can lease
                // b. if there are items queued but the processing order is newest first, then we can lease the incoming request since it is the newest
                if (_queueCount == 0 || (_queueCount > 0 && _options.QueueProcessingOrder == QueueProcessingOrder.NewestFirst))
                {
                    _idleSince = null;
                    _permitCount -= permitCount;
                    Debug.Assert(_permitCount >= 0);
                    lease = new ConcurrencyLease(true, this, permitCount);
                    return true;
                }
            }
            lease = null;
            return false;
        }

令牌獲取失敗后進(jìn)入等待隊列

 protected override ValueTask<RateLimitLease> WaitAsyncCore(int permitCount, CancellationToken cancellationToken = default)
        {
            // These amounts of resources can never be acquired
            if (permitCount > _options.PermitLimit)
            {
                throw new ArgumentOutOfRangeException(nameof(permitCount), permitCount, SR.Format(SR.PermitLimitExceeded, permitCount, _options.PermitLimit));
            }
            // Return SuccessfulLease if requestedCount is 0 and resources are available
            if (permitCount == 0 && _permitCount > 0 && !_disposed)
            {
                return new ValueTask<RateLimitLease>(SuccessfulLease);
            }
            // Perf: Check SemaphoreSlim implementation instead of locking
            lock (Lock)
            {
                if (TryLeaseUnsynchronized(permitCount, out RateLimitLease? lease))
                {
                    return new ValueTask<RateLimitLease>(lease);
                }
                // Avoid integer overflow by using subtraction instead of addition
                Debug.Assert(_options.QueueLimit >= _queueCount);
                if (_options.QueueLimit - _queueCount < permitCount)
                {
                    if (_options.QueueProcessingOrder == QueueProcessingOrder.NewestFirst && permitCount <= _options.QueueLimit)
                    {
                        // remove oldest items from queue until there is space for the newest request
                        do
                        {
                            RequestRegistration oldestRequest = _queue.DequeueHead();
                            _queueCount -= oldestRequest.Count;
                            Debug.Assert(_queueCount >= 0);
                            if (!oldestRequest.Tcs.TrySetResult(FailedLease))
                            {
                                // Updating queue count is handled by the cancellation code
                                _queueCount += oldestRequest.Count;
                            }
                        }
                        while (_options.QueueLimit - _queueCount < permitCount);
                    }
                    else
                    {
                        // Don't queue if queue limit reached and QueueProcessingOrder is OldestFirst
                        return new ValueTask<RateLimitLease>(QueueLimitLease);
                    }
                }
                CancelQueueState tcs = new CancelQueueState(permitCount, this, cancellationToken);
                CancellationTokenRegistration ctr = default;
                if (cancellationToken.CanBeCanceled)
                {
                    ctr = cancellationToken.Register(static obj =>
                    {
                        ((CancelQueueState)obj!).TrySetCanceled();
                    }, tcs);
                }
                RequestRegistration request = new RequestRegistration(permitCount, tcs, ctr);
                _queue.EnqueueTail(request);
                _queueCount += permitCount;
                Debug.Assert(_queueCount <= _options.QueueLimit);
                return new ValueTask<RateLimitLease>(request.Tcs.Task);
            }
        }

歸還令牌

 private void Release(int releaseCount)
        {
            lock (Lock)
            {
                if (_disposed)
                {
                    return;
                }
                _permitCount += releaseCount;
                Debug.Assert(_permitCount <= _options.PermitLimit);
                while (_queue.Count > 0)
                {
                    RequestRegistration nextPendingRequest =
                        _options.QueueProcessingOrder == QueueProcessingOrder.OldestFirst
                        ? _queue.PeekHead()
                        : _queue.PeekTail();
                    if (_permitCount >= nextPendingRequest.Count)
                    {
                        nextPendingRequest =
                            _options.QueueProcessingOrder == QueueProcessingOrder.OldestFirst
                            ? _queue.DequeueHead()
                            : _queue.DequeueTail();
                        _permitCount -= nextPendingRequest.Count;
                        _queueCount -= nextPendingRequest.Count;
                        Debug.Assert(_permitCount >= 0);
                        ConcurrencyLease lease = nextPendingRequest.Count == 0 ? SuccessfulLease : new ConcurrencyLease(true, this, nextPendingRequest.Count);
                        // Check if request was canceled
                        if (!nextPendingRequest.Tcs.TrySetResult(lease))
                        {
                            // Queued item was canceled so add count back
                            _permitCount += nextPendingRequest.Count;
                            // Updating queue count is handled by the cancellation code
                            _queueCount += nextPendingRequest.Count;
                        }
                        nextPendingRequest.CancellationTokenRegistration.Dispose();
                        Debug.Assert(_queueCount >= 0);
                    }
                    else
                    {
                        break;
                    }
                }
                if (_permitCount == _options.PermitLimit)
                {
                    Debug.Assert(_idleSince is null);
                    Debug.Assert(_queueCount == 0);
                    _idleSince = Stopwatch.GetTimestamp();
                }
            }
        }

總結(jié)

雖然這次官方對限流進(jìn)行了支持,但貌似還不能支持對ip或client級別的限制支持,對于更高級的限流策略仍需要借助第三方庫或自己實現(xiàn),期待后續(xù)越來越完善,更多關(guān)于Asp.Net Core7 preview限流中間件的資料請關(guān)注腳本之家其它相關(guān)文章!

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