vue3?keepalive源碼解析解決線上問題
引言
- 1、通過本文可以了解到vue3 keepalive功能
- 2、通過本文可以了解到vue3 keepalive使用場(chǎng)景
- 3、通過本文可以學(xué)習(xí)到vue3 keepalive真實(shí)的使用過程
- 4、通過本文可以學(xué)習(xí)vue3 keepalive源碼調(diào)試
- 5、通過本文可以學(xué)習(xí)到vue3 keepalive源碼的精簡(jiǎn)分析
1、keepalive功能
- keepalive是vue3中的一個(gè)全局組件
- keepalive 本身不會(huì)渲染出來,也不會(huì)出現(xiàn)在dom節(jié)點(diǎn)當(dāng)中,但是它會(huì)被渲染為vnode,通過vnode可以跟蹤到keepalive中的cache和keys,當(dāng)然也是在開發(fā)環(huán)境才可以,build打包以后沒有暴露到vnode中(這個(gè)還要再確認(rèn)一下)
- keepalive 最重要的功能就是緩存組件
- keepalive 通過LRU緩存淘汰策略來更新組件緩存,可以更有效的利用內(nèi)存,防止內(nèi)存溢出,源代碼中的最大緩存數(shù)max為10,也就是10個(gè)組件之后,就開始淘汰最先被緩存的組件了
2、keepalive使用場(chǎng)景
- 這里先假設(shè)一個(gè)場(chǎng)景: A頁(yè)面是首頁(yè)=====> B頁(yè)面列表頁(yè)面(需要緩存的頁(yè)面)=======> C 詳情頁(yè) 由C詳情頁(yè)到到B頁(yè)面的時(shí)候,要返回到B的緩存頁(yè)面,包括頁(yè)面的基礎(chǔ)數(shù)據(jù)和列表的滾動(dòng)條位置信息 如果由B頁(yè)面返回到A頁(yè)面,則需要將B的緩存頁(yè)清空
- 上述另外一個(gè)場(chǎng)景:進(jìn)入頁(yè)面直接緩存,然后就結(jié)束了,這個(gè)比較簡(jiǎn)單本文就不討論了
3、在項(xiàng)目中的使用過程

keepalive組件總共有三個(gè)參數(shù)
- include:可傳字符串、正則表達(dá)式、數(shù)組,名稱匹配成功的組件會(huì)被緩存
- exclude:可傳字符串、正則表達(dá)式、數(shù)組,名稱匹配成功的組件不會(huì)被緩存
- max:可傳數(shù)字,限制緩存組件的最大數(shù)量,默認(rèn)為10
首先在App.vue根代碼中添加引入keepalive組件,通過這里可以發(fā)現(xiàn),我這里緩存的相當(dāng)于整個(gè)頁(yè)面,當(dāng)然你也可以進(jìn)行更細(xì)粒度的控制頁(yè)面當(dāng)中的某個(gè)區(qū)域組件
<template>
<router-view v-slot="{ Component }">
<keep-alive :include="keepAliveCache">
<component :is="Component" :key="$route.name" />
</keep-alive>
</router-view>
</template>
<script lang="ts" setup>
import { computed } from "vue";
import { useKeepAliverStore } from "@/store";
const useStore = useKeepAliverStore();
const keepAliveCache = computed(() => {
return useStore.caches;
});
</script>
通過App.vue可以發(fā)現(xiàn),通過pinia(也就是vue2中使用的vuex)保存要緩存的頁(yè)面組件, 來處理include緩存,和保存頁(yè)面組件中的滾動(dòng)條信息數(shù)據(jù)
import { defineStore } from "pinia";
export const useKeepAliverStore = defineStore("useKeepAliverStore", {
state: () => ({
caches: [] as any,
scrollList: new Map(), // 緩存頁(yè)面組件如果又滾動(dòng)條的高度
}),
actions: {
add(name: string) {
this.caches.push(name);
},
remove(name: string) {
console.log(this.caches, 'this.caches')
this.caches = this.caches.filter((item: any) => item !== name);
console.log(this.caches, 'this.caches')
},
clear() {
this.caches = []
}
}
});
組件路由剛剛切換時(shí),通過beforeRouteEnter將組件寫入include, 此時(shí)組件生命周期還沒開始。如果都已經(jīng)開始執(zhí)行組件生命周期了,再寫入就意義了。
所以這個(gè)鉤子函數(shù)就不能寫在setup中,要單獨(dú)提出來寫。當(dāng)然你也可以換成路由的其他鉤子函數(shù)處理beforeEach,但這里面使用的話,好像使用不了pinia,這個(gè)還需要進(jìn)一步研究一下。
import { useRoute, useRouter, onBeforeRouteLeave } from "vue-router";
import { useKeepAliverStore } from "@/store";
const useStore = useKeepAliverStore()
export default {
name:"record-month",
beforeRouteEnter(to, from, next) {
next(vm => {
if(from.name === 'Home' && to.name === 'record-month') {
useStore.add(to.name)
}
});
}
}
</script>
組件路由離開時(shí)判斷,是否要移出緩存,這個(gè)鉤子就直接寫在setup中就可以了。
onBeforeRouteLeave((to, from) => {
console.log(to.name, "onBeforeRouteLeave");
if (to.name === "new-detection-detail") {
console.log(to, from, "進(jìn)入詳情頁(yè)面不做處理");
} else {
useStore.remove(from.name)
console.log(to, from, "刪除組件緩存");
}
});
在keepalive兩個(gè)鉤子函數(shù)中進(jìn)行處理scroll位置的緩存,onActivated中獲取緩存中的位置, onDeactivated記錄位置到緩存
onActivated(() => {
if(useStore.scrollList.get(routeName)) {
const top = useStore.scrollList.get(routeName)
refList.value.setScrollTop(Number(top))
}
});
onDeactivated(() => {
const top = refList.value.getScrollTop()
useStore.scrollList.set(routeName, top)
});
這里定義一個(gè)方法,設(shè)置scrollTop使用了原生javascript的api
const setScrollTop = (value: any) => {
const dom = document.querySelector('.van-pull-refresh')
dom!.scrollTop = value
}
同時(shí)高度怎么獲取要先注冊(cè)scroll事件,然后通過getScrollTop 獲取當(dāng)前滾動(dòng)條的位置進(jìn)行保存即可
onMounted(() => {
scrollDom.value = document.querySelector('.van-pull-refresh') as HTMLElement
const throttledFun = useThrottleFn(() => {
console.log(scrollDom.value?.scrollTop, 'addEventListener')
state.scrollTop = scrollDom.value!.scrollTop
}, 500)
if(scrollDom.value) {
scrollDom.value.addEventListener('scroll',throttledFun)
}
})
const getScrollTop = () => {
console.log('scrollDom.vaue', scrollDom.value?.scrollTop)
return state.scrollTop
}
上面注冊(cè)scroll事件中使用了一個(gè)useThrottleFn,這個(gè)類庫(kù)是@vueuse/core中提供的,其中封裝了很多工具都非常不錯(cuò),用興趣的可以研究研究
https://vueuse.org/shared/usethrottlefn/#usethrottlefn
此時(shí)也可以查看找到實(shí)例的vnode查找到keepalive,是在keepalive緊挨著的子組件里
const instance = getCurrentInstance()
console.log(instance.vnode.parent) // 這里便是keepalive組件vnode
// 如果是在開發(fā)環(huán)境中可以查看到cache對(duì)象
instance.vnode.parent.__v_cache
// vue源碼中,在dev環(huán)境對(duì)cache進(jìn)行暴露,生產(chǎn)環(huán)境是看不到的
if (__DEV__ || __FEATURE_PROD_DEVTOOLS__) {
;(instance as any).__v_cache = cache
}
4、vue3 keepalive源碼調(diào)試
1、克隆代碼
git clone git@github.com:vuejs/core.git
2、安裝依賴
pnpm i
3、如果不能使用pnpm,可以先通過npm安裝一下
npm i pnpm -g
4、安裝完成以后,找到根目錄package.json文件中的scripts
// 在dev命令后添加 --source-map是從已轉(zhuǎn)換的代碼,映射到原始的源文件
"dev": "node scripts/dev.js --sourcemap"
參考 http://www.fzitv.net/article/154583.htm
5、執(zhí)行pnpm run dev則會(huì)build vue源碼
pnpm run dev
//則會(huì)出現(xiàn)以下,代表成功了(2022年5月27日),后期vue源代碼作者可能會(huì)更新,相應(yīng)的提示可能發(fā)生變更,請(qǐng)注意一下
> @3.2.36 dev H:\github\sourceCode\core
> node scripts/dev.js --sourcemap
watching: packages\vue\dist\vue.global.js
//到..\..\core\packages\vue\dist便可以看到編譯成功,以及可以查看到examples樣例demo頁(yè)面
6、然后在 ....\core\packages\vue\examples\composition中添加一個(gè)aehyok.html文件,將如下代碼進(jìn)行拷貝,然后通過chrome瀏覽器打開,F(xiàn)12,找到源代碼的Tab頁(yè)面,通過快捷鍵Ctrl+ P 輸入KeepAlive便可以找到這個(gè)組件,然后通過左側(cè)行標(biāo)右鍵就可以添加斷點(diǎn),進(jìn)行調(diào)試,也可以通過右側(cè)的【調(diào)用堆?!窟M(jìn)行快速跳轉(zhuǎn)代碼進(jìn)行調(diào)試。
<script src="../../dist/vue.global.js"></script>
<script type="text/x-template" id="template-1">
<div>template-1</div>
<div>template-1</div>
</script>
<script type="text/x-template" id="template-2">
<div>template-2</div>
<div>template-2</div>
</script>
<script>
const { reactive, computed } = Vue
const Demo1 = {
name: 'Demo1',
template: '#template-1',
setup(props) {
}
}
const Demo2 = {
name: 'Demo2',
template: '#template-2',
setup(props) {
}
}
</script>
<!-- App template (in DOM) -->
<div id="demo">
<div>Hello World</div>
<div>Hello World</div>
<div>Hello World</div>
<button @click="changeClick(1)">組件一</button>
<button @click="changeClick(2)">組件二</button>
<keep-alive :include="includeCache">
<component :is="componentCache" :key="componentName" v-if="componentName" />
</keep-alive>
</div>
<!-- App script -->
<script>
Vue.createApp({
components: {
Demo1,
Demo2
},
data: () => ({
includeCache: [],
componentCache: '',
componentName: '',
}),
methods:{
changeClick(type) {
if(type === 1) {
if(!this.includeCache.includes('Demo1')) {
this.includeCache.push('Demo1')
}
console.log(this.includeCache, '000')
this.componentCache = Demo1
this.componentName = 'Demo1'
}
if(type === 2) {
if(!this.includeCache.includes('Demo2')) {
this.includeCache.push('Demo2')
}
console.log(this.includeCache, '2222')
this.componentName = 'Demo2'
this.componentCache = Demo2
}
}
}
}).mount('#demo')
</script>
7、調(diào)試源碼發(fā)現(xiàn) keepalive中的render函數(shù)(或者說時(shí)setup中的return 函數(shù))在子組件切換時(shí)就會(huì)去執(zhí)行,變更邏輯緩存
- 第一次進(jìn)入頁(yè)面初始化keepalive組件會(huì)執(zhí)行一次,
- 然后點(diǎn)擊組件一,再次執(zhí)行render函數(shù)
- 然后點(diǎn)擊組件二,會(huì)再次執(zhí)行render函數(shù)
8、調(diào)試截圖說明

9、調(diào)試操作,小視頻觀看

5、vue3 keealive源碼粗淺分析
通過查看vue3 KeepAlive.ts源碼,源碼路徑:https://github.com/vuejs/core/blob/main/packages/runtime-core/src/components/KeepAlive.ts
// 在setup初始化中,先獲取keepalive實(shí)例
// getCurrentInstance() 可以獲取當(dāng)前組件的實(shí)例
const instance = getCurrentInstance()!
// KeepAlive communicates with the instantiated renderer via the
// ctx where the renderer passes in its internals,
// and the KeepAlive instance exposes activate/deactivate implementations.
// The whole point of this is to avoid importing KeepAlive directly in the
// renderer to facilitate tree-shaking.
const sharedContext = instance.ctx as KeepAliveContext
// if the internal renderer is not registered, it indicates that this is server-side rendering,
// for KeepAlive, we just need to render its children
/// SSR 判斷,暫時(shí)可以忽略掉即可。
if (__SSR__ && !sharedContext.renderer) {
return () => {
const children = slots.default && slots.default()
return children && children.length === 1 ? children[0] : children
}
}
// 通過Map存儲(chǔ)緩存vnode,
// 通過Set存儲(chǔ)緩存的key(在外面設(shè)置的key,或者vnode的type)
const cache: Cache = new Map()
const keys: Keys = new Set()
let current: VNode | null = null
if (__DEV__ || __FEATURE_PROD_DEVTOOLS__) {
;(instance as any).__v_cache = cache
}
const parentSuspense = instance.suspense
const {
renderer: {
p: patch,
m: move,
um: _unmount,
o: { createElement }
}
} = sharedContext
// 創(chuàng)建了隱藏容器
const storageContainer = createElement('div')
// 在實(shí)例上注冊(cè)兩個(gè)鉤子函數(shù) activate, deactivate
sharedContext.activate = (vnode, container, anchor, isSVG, optimized) => {
const instance = vnode.component!
move(vnode, container, anchor, MoveType.ENTER, parentSuspense)
// in case props have changed
patch(
instance.vnode,
vnode,
container,
anchor,
instance,
parentSuspense,
isSVG,
vnode.slotScopeIds,
optimized
)
queuePostRenderEffect(() => {
instance.isDeactivated = false
if (instance.a) {
invokeArrayFns(instance.a)
}
const vnodeHook = vnode.props && vnode.props.onVnodeMounted
if (vnodeHook) {
invokeVNodeHook(vnodeHook, instance.parent, vnode)
}
}, parentSuspense)
if (__DEV__ || __FEATURE_PROD_DEVTOOLS__) {
// Update components tree
devtoolsComponentAdded(instance)
}
}
sharedContext.deactivate = (vnode: VNode) => {
const instance = vnode.component!
move(vnode, storageContainer, null, MoveType.LEAVE, parentSuspense)
queuePostRenderEffect(() => {
if (instance.da) {
invokeArrayFns(instance.da)
}
const vnodeHook = vnode.props && vnode.props.onVnodeUnmounted
if (vnodeHook) {
invokeVNodeHook(vnodeHook, instance.parent, vnode)
}
instance.isDeactivated = true
}, parentSuspense)
if (__DEV__ || __FEATURE_PROD_DEVTOOLS__) {
// Update components tree
devtoolsComponentAdded(instance)
}
}
// 組件卸載
function unmount(vnode: VNode) {
// reset the shapeFlag so it can be properly unmounted
resetShapeFlag(vnode)
_unmount(vnode, instance, parentSuspense, true)
}
// 定義 include和exclude變化時(shí),對(duì)緩存進(jìn)行動(dòng)態(tài)處理
function pruneCache(filter?: (name: string) => boolean) {
cache.forEach((vnode, key) => {
const name = getComponentName(vnode.type as ConcreteComponent)
if (name && (!filter || !filter(name))) {
pruneCacheEntry(key)
}
})
}
function pruneCacheEntry(key: CacheKey) {
const cached = cache.get(key) as VNode
if (!current || cached.type !== current.type) {
unmount(cached)
} else if (current) {
// current active instance should no longer be kept-alive.
// we can't unmount it now but it might be later, so reset its flag now.
resetShapeFlag(current)
}
cache.delete(key)
keys.delete(key)
}
// 可以發(fā)現(xiàn)通過include 可以配置被顯示的組件,
// 當(dāng)然也可以設(shè)置exclude來配置不被顯示的組件,
// 組件切換時(shí)隨時(shí)控制緩存
watch(
() => [props.include, props.exclude],
([include, exclude]) => {
include && pruneCache(name => matches(include, name))
exclude && pruneCache(name => !matches(exclude, name))
},
// prune post-render after `current` has been updated
{ flush: 'post', deep: true }
)
// 定義當(dāng)前組件Key
// cache sub tree after render
let pendingCacheKey: CacheKey | null = null
// 這是一個(gè)重要的方法,設(shè)置緩存
const cacheSubtree = () => {
// fix #1621, the pendingCacheKey could be 0
if (pendingCacheKey != null) {
cache.set(pendingCacheKey, getInnerChild(instance.subTree))
}
}
onMounted(cacheSubtree)
onUpdated(cacheSubtree)
// 組件卸載的時(shí)候,對(duì)緩存列表進(jìn)行循環(huán)判斷處理
onBeforeUnmount(() => {
cache.forEach(cached => {
const { subTree, suspense } = instance
const vnode = getInnerChild(subTree)
if (cached.type === vnode.type) {
// current instance will be unmounted as part of keep-alive's unmount
resetShapeFlag(vnode)
// but invoke its deactivated hook here
const da = vnode.component!.da
da && queuePostRenderEffect(da, suspense)
return
}
unmount(cached)
})
})
// 同時(shí)在keepAlive組件setup生命周期中,return () => {} 渲染的時(shí)候,對(duì)組件進(jìn)行判斷邏輯處理,同樣對(duì)include和exclude判斷渲染。
// 判斷keepalive組件中的子組件,如果大于1個(gè)的話,直接警告處理了
// 另外如果渲染的不是虛擬dom(vNode),則直接返回渲染即可。
return () => {
// eslint-disable-next-line no-debugger
console.log(props.include, 'watch-include')
pendingCacheKey = null
if (!slots.default) {
return null
}
const children = slots.default()
const rawVNode = children[0]
if (children.length > 1) {
if (__DEV__) {
warn(`KeepAlive should contain exactly one component child.`)
}
current = null
return children
} else if (
!isVNode(rawVNode) ||
(!(rawVNode.shapeFlag & ShapeFlags.STATEFUL_COMPONENT) &&
!(rawVNode.shapeFlag & ShapeFlags.SUSPENSE))
) {
current = null
return rawVNode
}
// 接下來處理時(shí)Vnode虛擬dom的情況,先獲取vnode
let vnode = getInnerChild(rawVNode)
// 節(jié)點(diǎn)類型
const comp = vnode.type as ConcreteComponent
// for async components, name check should be based in its loaded
// inner component if available
// 獲取組件名稱
const name = getComponentName(
isAsyncWrapper(vnode)
? (vnode.type as ComponentOptions).__asyncResolved || {}
: comp
)
//這個(gè)算是最熟悉的通過props傳遞進(jìn)行的參數(shù),進(jìn)行解構(gòu)
const { include, exclude, max } = props
// include判斷 組件名稱如果沒有設(shè)置, 或者組件名稱不在include中,
// exclude判斷 組件名稱有了,或者匹配了
// 對(duì)以上兩種情況都不進(jìn)行緩存處理,直接返回當(dāng)前vnode虛擬dom即可。
if (
(include && (!name || !matches(include, name))) ||
(exclude && name && matches(exclude, name))
) {
current = vnode
return rawVNode
}
// 接下來開始處理有緩存或者要緩存的了
// 先獲取一下vnode的key設(shè)置,然后看看cache緩存中是否存在
const key = vnode.key == null ? comp : vnode.key
const cachedVNode = cache.get(key)
// 這一段可以忽略了,好像時(shí)ssContent相關(guān),暫時(shí)不管了,沒看明白??
// clone vnode if it's reused because we are going to mutate it
if (vnode.el) {
vnode = cloneVNode(vnode)
if (rawVNode.shapeFlag & ShapeFlags.SUSPENSE) {
rawVNode.ssContent = vnode
}
}
// 上面判斷了,如果沒有設(shè)置key,則使用vNode的type作為key值
pendingCacheKey = key
//判斷上面緩存中是否存在vNode
// if 存在的話,就將緩存中的vnode復(fù)制給當(dāng)前的vnode
// 同時(shí)還判斷了組件是否為過渡組件 transition,如果是的話 需要注冊(cè)過渡組件的鉤子
// 同時(shí)先刪除key,然后再重新添加key
// else 不存在的話,就添加到緩存即可
// 并且要判斷一下max最大緩存的數(shù)量是否超過了,超過了,則通過淘汰LPR算法,刪除最舊的一個(gè)緩存
// 最后又判斷了一下是否為Suspense。也是vue3新增的高階組件。
if (cachedVNode) {
// copy over mounted state
vnode.el = cachedVNode.el
vnode.component = cachedVNode.component
if (vnode.transition) {
// recursively update transition hooks on subTree
setTransitionHooks(vnode, vnode.transition!)
}
// avoid vnode being mounted as fresh
vnode.shapeFlag |= ShapeFlags.COMPONENT_KEPT_ALIVE
// make this key the freshest
keys.delete(key)
keys.add(key)
} else {
keys.add(key)
// prune oldest entry
if (max && keys.size > parseInt(max as string, 10)) {
pruneCacheEntry(keys.values().next().value)
}
}
// avoid vnode being unmounted
vnode.shapeFlag |= ShapeFlags.COMPONENT_SHOULD_KEEP_ALIVE
current = vnode
return isSuspense(rawVNode.type) ? rawVNode : vnode
6、總結(jié)
通過這次查看vue3 keepalive源碼發(fā)現(xiàn),其實(shí)也沒那么難,當(dāng)然這次查看源代碼也只是粗略查看,并沒有看的那么細(xì),主要還是先解決問題。動(dòng)動(dòng)手調(diào)試一下,有時(shí)候真的就是不逼一下自己都不知道自己有多么的優(yōu)秀。原來我也能稍微看看源代碼了。以后有空可以多看看vue3源代碼,學(xué)習(xí)一下vue3的精髓。了解vue3更為細(xì)節(jié)的一些知識(shí)點(diǎn)。
本文涉及到的代碼后續(xù)會(huì)整理到該代碼倉(cāng)庫(kù)中
https://github.com/aehyok/vue-qiankun
最后自己每天工作中的筆記記錄倉(cāng)庫(kù),主要以文章鏈接和問題處理方案為主
https://github.com/aehyok/2022
以上就是vue3 keepalive源碼解析解決線上問題的詳細(xì)內(nèi)容,更多關(guān)于vue3 keepalive的資料請(qǐng)關(guān)注腳本之家其它相關(guān)文章!
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