Android Compose學習之繪制速度表盤
內心想法XX
compose已經發(fā)布好久了,還沒有用過compose寫過UI,之前只是在官網上了解過,看著這可組合函數嵌套,我就腦袋大,更Flutter一個德行,我的內心是抵觸的,還是覺得用XML寫香,抱著試一試的心態(tài),打算用compose應用于實際項目中。(還是得多接觸,多學習,真的是很香YYDS)
無圖無真相
上圖,測試:通過滑動slider也是安卓稱ProgressBar來改變速度

代碼部分
@Composable
fun SpeedContent(){
//添加數字動畫,避免速度變化過于突兀
var mytargetValue by remember { mutableStateOf(0) }
val progressInt: Int by animateIntAsState(targetValue = mytargetValue)
Column(modifier = Modifier
.background(color = Color.White)
.fillMaxSize(),
verticalArrangement = Arrangement.Bottom,
horizontalAlignment = Alignment.CenterHorizontally) {
Slider(value = mytargetValue.toFloat(),
onValueChange = {
mytargetValue = it.toInt() },
modifier = Modifier.fillMaxWidth(),
valueRange = 0f..180f)
SpeederMeter(progressInt)
}
}
具體實現
@OptIn(ExperimentalTextApi::class)
@Composable
fun SpeederMeter(speedNum: Int,modifier: Modifier = Modifier
.width(220.dp)
.height(120.dp)
.background(color = Color.White)){
val centerPointColor = Color.Blue
val colorCenterPoint1 = Color(0xFF000000)
val colorCenterPoint2 = Color(0xFFEE3E07)
val mersure = rememberTextMeasurer()
fun getPointX(centerX:Float,angle:Int,circleRdius:Float,step:Int):Float{
val angles = (angle*step).toDouble()
val angle = Math.toRadians(angles)
return centerX - cos(angle).toFloat()*(circleRdius)
}
fun getPointY(centerY:Float,angle:Int,circleRdius:Float,step:Int):Float{
val angles = (angle*step).toDouble()
val angle = Math.toRadians(angles)
return centerY- sin(angle).toFloat()*(circleRdius)
}
val myUnit = "KM/H"
val speedTextList = Array(7){(it*20).toString()}
Box(modifier,
contentAlignment = Alignment.BottomCenter
) {
Canvas(modifier, onDraw = {
val centerX = size.width/2
val bottomY = size.height-50
val myColorStops = arrayOf(0.0f to Color.White,1.0f to Color.Black)
//畫指針底座
drawCircle(
brush = Brush.radialGradient(colorStops = myColorStops),
radius = 30f,
center = Offset(centerX,bottomY+15.dp.value),
)
drawCircle(
color = Color.White,
radius = 23f,
center = Offset(centerX,bottomY+15.dp.value)
)
drawCircle(
color = Color.Red,
radius = 20f,
center = Offset(centerX,bottomY+15.dp.value)
)
//畫單位
drawText(
textMeasurer = mersure,
text = myUnit,
style = TextStyle(color = Color.Black, fontSize = 12.sp, fontWeight = FontWeight(20), fontFamily = FontFamily.Serif),
topLeft = Offset(centerX-50.dp.value,bottomY-90)
)
//畫刻度
repeat(61){
val fontWeights = if( it%5==0){
if(it%10==0){
7f
}else{
4f
}
}else{
2f
}
val lengths = if(it%5==0){
if(it%10==0){
25
}else{
22
}
}else{
20
}
drawLine(
color = Color.Black,
start = Offset(
getPointX(centerX,it,bottomY,3),
getPointY(centerX,it,bottomY,3)
),
end = Offset(
getPointX(centerX,it,bottomY-lengths,3),
getPointY(centerX,it,bottomY-lengths,3)
),
strokeWidth = fontWeights,
cap = StrokeCap.Round
)
}
//畫數字
repeat(speedTextList.size){
val myTopLeft = Offset(
getPointX(centerX,it,bottomY-70,30)-25.dp.value,
getPointY(bottomY,it,bottomY-70,30))
val colorType = if(it > 4){
Color.Red
}else{
Color.Black
}
drawText(
textMeasurer = mersure,
text = speedTextList[it],
topLeft =myTopLeft,
style = TextStyle(colorType, fontSize = 11.sp, fontFamily = FontFamily.Serif)
)
}
//畫指針
drawLine(
color = Color.Red,
start = Offset(
getPointX(centerX,speedNum,bottomY-30,1),
getPointY(centerX,speedNum,bottomY-30,1)
),
end = Offset(
getPointX(centerX,speedNum,0f,1),
getPointY(centerX,speedNum,0f,1)
),
strokeWidth = 15f,
cap = StrokeCap.Round
)
})
}
}
Compose還是蠻香的,用了就回不去了<捂臉>,只是這個代碼的可讀性沒有Java的好。
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